Guide - Gladiator  

Posted by pan2 in , ,





Grizzly
Pre-requisite : None
Max Level: 5
Skill points per level : 15
Effect : 5 str 3% attack / 25str 15% attack
A self buff that adds a fixed number of str and adds attack based on a % depending on skill level. It lasts 15 minutes at all levels but eats 200 mana. Best cast in town to regen back the mana for it since it lasts so long. A must max skill that will be effective at all levels due to the % increase in attack.
Build : MAX MAX MAX



Acceleration
Pre-requisite : None
Max Level : 5
Skill points per level : 20
Effect : 15% attack speed for 40 seconds / 35% attack speed for 80 seconds ( Cooldown : 120s at all levels)
Unless you plan to use X on ground, this skill will not have much use for you. Given that you will be using skills and air combos the increase in attack speed is only a luxury and should not be a necessity due to lack of skill points. If you worry about lack of attack speed in the air XXX hits, mobs for some reason float slightly when you hit them, allowing even Gladiator's lack of attack speed to hit. When you first switch to Gladiator you might think this skill is essential but as you get used to the attack speed it would not be a problem anymore. Another reason to not pump this skill is the short buff duration. The cooldown is ALWAYS longer than the buff itself and the mana cost can be a problem in PVP if you are relying on it. Keep it at lvl 1 as a pre-requisite skill.
Build : Lvl 1 as pre-requisite



Advanced Sword Mastery
Pre-requisite : Lvl 1 Grizzly
Max Level : 5
Skill points per level : 10
Effect : 5% / 21% attack boost
The reason why Gladiators pass Sword Mastery. At the higher levels the 70 attack from Sword Mastery will be overshadowed by this skill's 21% boost at max lvl. A must max as it increases damage of every skill and every hit.
Build : MAX MAX MAX



Annihilation
Pre-requisite : Lvl 1 Acceleration
Max Level : 5
Skill points per level : 15
Effect : 10% / 30% attack boost for the next attack. The buff only disappears when you actually hit something (misses don’t count)
The damage boost is insignificant if you are using the regular skills like ACL, Cutdown etc. The times where this skill shines would be with I'm Gone Bro and Wrath of Earth, skills with significant damage output. For Stormblade however, i've not been able to determine if this skill affects all hits or only the first hit of Stormblade, though i believe it to be the latter. The casting time is almost instant, making it possible to use the skill between combos to add more damage. This skill is quite viable in PVP where you can use this to increase the damage dealt from your first hit where you catch your opponent. Due to a lack of skill points though I do not really recommend maxing this. Keep it at lvl 2 as a pre-requisite for Wrath of Earth.
Build : Lvl 2 for pre-requisite. Plays a more significant role in PVP than in PVE. Considerable if you are going full PVP.



Hp Recovery
Pre-requisite : Lvl 1 Acceleration
Max Level : 5
Skill points per level : 15
Effect : +200 hp, increased hp recovery 10% additional pot recovery / +1000 hp , increased hp recovery 30% additional pot recovery
Another passive. Gives you even more hp and regeneration with additional recovery from potions. That's like icing on the cake. A must max passive. In PVP, your hp is multiplied, so this skill will give u a even greater hp advantage. Knights also have similar skills that increase their hp as well, so this is our counter to that.
Build : MAX MAX MAX



Dashing Blow
Pre-requisite : Lvl 1 Adv. Sword Mastery
Max Level : 1
Skill points per level : 20
No. of units hit : 10
Effect : Lvl 1 Profuse Bleed ( 30+ damage over time )
You have to get this skill as a pre-requisite, and its max level 1. A launching blow that you can use in place of your dash hit. Previously your dash hit would only knock down mobs. Press up while dash attacking to activate this skill. It deals more damage than Base and can be your additional skill for whacking bosses with. One overlooked part of this skill is that it re-launches fallen units. This is also a very useful skill if your opponent is rolling left or right after falling in PVP. You can't jump and cutdown on them as jumping is slower than rolling. A simple dash ^ X would re-launch them without having to wait for the dash to stop.
Build : Lvl 1 or MAX ( If you can see a difference.... )



Aerial Blow
Pre-requisite : Lvl 1 Grizzly
Max Level : 1
Skill points per level : 10
No. of units hit : 10
Aerial Blow is a skill that's activated in mid air by pressing > X . Once u learn this skill you will ruin all ur air combos for a while until you get used to not pressing > in midair when using air XXX. It has a very small hit range, and it won't hit mobs above the 'striking point' like the third air X, hence you have to time when you begin the air XX Aerial Blow combo. Best used for the 3rd hit as it knocks down the mob, similar to the third X. The damage will ALWAYS be higher than the 3rd X, so try getting used to it as fast as possible. You WILL get used to using it.
Build : Lvl 1 or MAX ( If you can see a difference.... )



I'm Gone Bro!
Pre-requisite : Lvl 1 Dashing Blow
Max Level : 5
Skill points per level : 15
No. of units hit : 4 / 8
This is one of Gladiator's damage skills. 8 hits also rack up a huge number for the combo count. Doesn't hit fallen or jumping units though. This spell works weirdly in that its actually a single hit and acts immediately upon casting, but what u see and the combo count is delayed. This is true for both Bro Lee skills and i will discuss this further. This skill is worth leveling for its damage and number of units hit. Should not be ignored although its at a dead end of the skill tree.
Build : Lvl 1 for decent damage and combo, MAX for high damage. Works well with Annihilation.



Incoming Bro!
Pre-requisite : Lvl 1 Aerial Blow
Max Level : 5
Skill points per level : 15
No. of units hit : 4 /8
Another Bro Lee skill. Doesn't hit fallen or jumping units. It's a 3 hit knockdown that once again, works weirdly in that its actually a single hit and acts immediately upon casting, but what u see and the combo count is delayed. Keep it at lvl 1 as a pre-requisite and long range PVP knockdown option. The damage is mediocre and not worth it. I will explain further its uses in PVP in a later section.
Build : Lvl 1 for a long range option in PVP, PVE it can be used together with I'm Gone Bro to do combined hits. Damage of this skill alone is mediocre.



Gamble
Pre-requisite : Lvl 1 Incoming Bro!
Max Level : 5
Skill points per level : 20
Effect : Gives a random buff that affects the party
There are six possible buffs u can get. The buffs are all good but short, contrary to the skill description about getting a bad bet. For most of them you would be able to recast around when the buff is over. Theres a defence buff, attack speed + evasion buff etc, just to name a few. I'll let u experiment and have fun. Increased levels of Gamble give you better versions of the buff.
Build : Lvl 1 for pre-requisite.



Stumblebum
Pre-requisite : Lvl 1 Gamble
Max Level : 5
Skill points per level : 10
Effect : Stuns and decreases attack and accuracy of enemies by 20% / 40%
Gladiator's AOE stun skill. It has a relatively fast charge up time and stuns all enemies nearby if they are standing or in the air. The stun duration is shorter than the hammer, but gives u enough time to jump and line up for a Cutdown. Keep it at lvl 1 as you only want it for the stun effect in PVP. Against minibosses the stun + debuff works, but its not exactly worth maxing for the effect. If you just respawned right into the thick of battle in PVP, casting this in the invincible state might just tip the scales in your team's favor. Also, just like the Hammer Crush, the stun CAN interrupt air combos, so be wary.
Build : Lvl 1 for stun option.



Wrath of Earth
Pre-requisite : Lvl 2 Annihilation
Max Level : 5
Skill points per level : 20
No. of units hit : 5 / 13
Gladiator's trademark skill, it hits enemies in a LARGE area in front of you and knocks them down. The range is out of your screen, and has a large up-down radius. I believe it launches at higher levels but did not get high leveled enough to test it out. Even if it launches, the after casting delay of this spell is massive and you will be unlikely to follow up. It even hits enemies who are jumping but doesn't hurt fallen ones. THE skill against people who are running around or if you want a massive knockdown for your team to recover in PVP.
Build : MAX for damage and number of units hit. 5 for such a huge area is too little. Lovely with annihilation.

This entry was posted on Saturday 19 September 2009 at 1:04 pm and is filed under , , . You can follow any responses to this entry through the comments feed .

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